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Strong Jaw. School transmutation; Level druid 4, ranger 3. Casting Time 1 standard action . Components V, S. Range touch. Target creature touched. Duration 1 minute/level . Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless). Laying a hand upon an allied creature's jaw, claws, tentacles, or other natural weapons, you enhance the power of that creature's natural attacks.


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Laying a hand upon an allied creature's jaw, claws, tentacles, or other natural weapons, you enhance the power of that creature's natural attacks. Each natural attack that creature makes deals damage as if the creature were two sizes larger than it actually is (see page 302 of the Pathfinder Pathfinder Roleplaying Game Bestiary for more.


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Quadruped form gives 14 STR, plus another 8 from large size, so that's a +6 damage to claws, and +9 to bites. Throw in a nice Power Attack as one of your eidolon's feats, and that's +8 and +12, respectively. Add in Strong Jaw, and you have a full round charge attack for 2x (2d6+12) attacks, and 2x (1d10+8) attacks, for a total of 4d6+2d10+40.


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Laying a hand upon an allied creature's jaw, claws, tentacles, or other natural weapons, you enhance the power of that creature's natural attacks. Each natural attack that creature makes deals damage as if the creature were two sizes larger than it actually is (see page 302 of the Pathfinder Bestiary for more information). If the creature is.


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Strong Jaw. Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless) Laying a hand upon an allied creature's jaw, claws, tentacles, or other natural weapons, you enhance the power of that creature's natural attacks. Each natural attack that creature makes deals damage as if the creature were two sizes larger than it actually.


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EFFECT. Range touch. Targets creature touched. Duration 1 minute/level. Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless) DESCRIPTION. Laying a hand upon an allied creature's jaw, claws, tentacles, or other natural weapons, you enhance the power of that creature's natural attacks. Each natural attack that creature.


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Hi all, Based on FAQ: . There are two types of size increase that stack: 1. actual size (enlarge) 2. effective size (strong jaw) and "If the size increases by one step, look up the original damage on the chart and increase the damage by two steps" so if we have enlarge and strong jaw we would increase the damage by six steps.. Damage Dice Progression Chart


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Strong Jaw Source Advanced Player's Guide pg. 247 School transmutation; Level druid 4, hunter 3, ranger 3 Casting Casting Time 1 standard action Components V, S Effect Range touch Target creature touched Duration 1 minute/level Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless) Description Laying a hand upon an allied creature's jaw, claws, tentacles, or other natural.


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A command word, unlimited use item would be (if my math is right) 50,400 gp. You could drop that down by giving it a limit of uses per day, the reduction works out to 10,080 gp per use (10,080 for once a day, 20,160 for twice, and so on). A continuous effect is another option but that is pretty ridiculously expensive at 112,000 gp.


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Strong Jaw. Laying a hand upon an allied creature's jaw, claws, tentacles, or other natural weapons, you enhance the power of that creature's natural attacks. Each natural attack that creature makes deals damage as if the creature were two sizes larger than it actually is. If the creature is already Gargantuan or Colossal-sized, double the.


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The strong jaw spell states: Laying a hand upon an allied creature's jaw, claws, tentacles, or other natural weapons, you enhance the power of that creature's natural attacks. Each natural attack that creature makes deals damage as if the creature were two sizes larger than it actually is. If the creature is already Gargantuan or Colossal.


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This brings me to 1d8 per claw attack. Now, at level 6 Rangers get the Strong Jaw Spell which increases damage of natural attacks that of two sizes larger. One person in our group claims that with that spell my claws will simply go up to 1d12 (two steps up), but according to the chart on d20psfrd d8s, and d6s go up one damage dice.